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GAMES-DGS-M Designing Gamified Systems

Welcome to Designing Gamified Systems

Driven by the rising popularity of digital games, technology, business, and society are increasingly influenced by trends in the gaming industry. One of the probably most important phenomena of this multi-faceted development is “gamification”, which refers to the use of design principles and features from games when designing information systems, processes, or services to afford similar positive experiences, skills, and practices as found in games and facilitate changes in behaviors. 

In recent years, gamification has become an umbrella term that encompasses and includes, to varying degrees, other related technological developments such as serious games, game-based learning, exergames, games with a purpose/human computation games and persuasive technology. Further, gamification is applied across industries, such as marketing, commerce, software development, education, logistics, and healthcare.

This course:

  • teaches key concepts, design patterns, and approaches of gamified and hedonic (i.e., games and video games) information systems.
  • offers deep insights into the theoretical foundations of game design, motivational psychology, and information system design.
  • introduces methods and frameworks for designing gamified systems and managing gamification projects.
  • discusses latest research findings and the potential impact of gamification on society, economy, and everyday life.

The course is complemented by a practical design project, where students in a team select and apply design methods & techniques in order to create a prototype of a gamified / hedonic information system. Within this project, the students can apply the knowledge and skills acquired in this lecture and their studies in a challenging context.

Further information at: https://www.uni-bamberg.de/games/master-designing-gamified-systems/

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Semester: 2025 Sommersemester
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Selbsteinschreibung (Teilnehmer/in)